ABOUT SONDER


sonder., (a.k.a. The Station) is a Third-Person Action Adventure game that is a little different: it’s a game where there isn’t really a main protagonist, or (if you wish) every character is the main protagonist. Usually, the characters that are not the main protagonist are merely a backdrop for him, existing only to fulfill a specific role within the narrative arc of the “main” player. Not so in our game, where you are free (and indeed encouraged) to play as any other character, and perceive the single game narrative from their perspective. You can do this any time during play, as many times as you wish. The name, “sonder”, is a word coined by John Koenig in “The Dictionary of Obscure Sorrows” tumblr, and it describes the realization that each random passerby is living a life as vivid and complex as your own. In our game, each NPC is as complex a character as the selected player. Don’t believe us? Then play as him.

When you play as a specific character, you make the choices for him – and they have direct consequences on the game world, other characters or even himself. The choices you make determine who, if anyone, survives the adventure that transpires in the game. The goal of the game is to illustrate that judgment is heavily influenced by perspective- acts that seem random, irrational, malicious or even generous or noble, may register differently when you are put in the position where you have to choose to make them. Ultimately, it is a question whether any action, in itself, is intrinsically good or bad or is it simply perceived as one or the other.


Game Mechanics
that the player has at his disposal:


  • Third-Person character movement control;
  • Dialog interaction with other characters;
  • Interaction with objects;
  • Interaction with machinery/computers;

Events in the game happen in real-time, meaning that they proceed with or without the player’s intervention or cooperation.


With great choise
comes great responsibility


  • Third-Person character movement control;
  • Dialog interaction with other characters;
  • Interaction with objects;
  • Interaction with machinery/computers;

Events in the game happen in real-time, meaning that they proceed with or without the player’s intervention or cooperation.


THANKS FOR VISITING US




Contact Information

Anesti Panovski 15, Bitola, Macedonia
+389 47 511 216
(Fax) +389 47 511 216
info@kamaikamai.com
Kamai Media

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Created by Nikola Stojkov - Copyright 2015